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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10457
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Posted - 2014.06.04 21:10:00 -
[1] - Quote
I have long suggested to CCP that if we gain the opportunity to go PvE specific missions while it would be wonderful to have open world salvage grounds it would be equally nice to have a specific instanced game mode which takes place on derelict ships.
This would I feel aid in developing another immersive factor within New Eden....this being Dead Space....essentially for those who do not know, Dead Space is the endless void between civilised / inhabited space and is typically the nest of all manner of rather dreadful individuals and monstrous things.
I see great potential for CCP to drawn on this idea of Dead Space Salvaging to give its player base some idea of the horrors of New Eden.
How would this work?
From my understanding of what CCP wishes to do for PVP Contracts all PvE Contracts would be scanned down in the same manner so that contracts can see groups of friends organise salvaging runs, competition over Salvaging grounds can emerge, and more importantly tiered levels of salvaging grounds can be selected.
For Dead Space Salvaging you would scan down and select the Dead Space Contract as you would any other and deploy to the derelict ship, out post, station (varying sizes for varying difficulty).
What is a derelict Complex?
Derelict complexes are the platforms on which our contracts take place. In true Dead Space fashion they are dark, grim, and eerily silent but for the occasional intermittent and garbled communication. Essentially a derelict vessel is an abandoned asset that has long since seen any habitation. It could be the remains of a colonist centre, or a pirate research facility, or worse a rogue drone or Nation Hive.
Depending on the size of the vessel CCP could create meshing room sockets that are randomly generated for each contracts on which randomly generated game assets are placed.
By this I mean you could consider a small complex a 3 x3 room set up, a medium a 3x4, and a large a 4x4.
The players fundamental goal is to search the derelict vessel for any loot before pulling back to the extraction point. However players are not informed of what kind of opposition they will be facing and when or where that opposition might be deployed. Additionally a player or operation ( the group) is limited severely by clones adding to the tension.
Scenarios could include:
- Salvage on a Rogue Drone Vessel (Loot + Rogue Drones) - Salvage on a Pirate Vessel (Loot + Pirates) - Salvage on an Abandoned Vessel (Loot but no enemies) - No Salvage at all (No Loot and no Enemies) - Trap (No loot + Random enemies) - Other Player Characters
Heck loot could even be simple representative assets that could be exchanged on the player market.
- Slaves and Personnel - Food - Narcotics - Dog Tags - R&D - Materials and Industry
Etc
The variations would keep this kind of experience fresh and varied. The chance to loot rare Dead Space or high Meta Level equipment on these contracts could balance nicely with the level of difficulty (limited clones and strong enemies) while keeping players feeling a sense of dread as they trek down the corridors of a long abandoned Sansha's Nation Indoctrination facilities.
Please suggest, critique, discuss the potential of Dead Space Salvage. This could perhaps be in interesting instanced way of doing a very different kind of horror/ Aliens-esque PvE scenario.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10458
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Posted - 2014.06.04 21:37:00 -
[2] - Quote
Godin Thekiller wrote:My question is why would anyone would leave salvage behind...........
I suppose that would depend on the situation. Any number of things could happen in Dead Space. Critical Failure of Systems, Rogue Drone attack, rival factions raiding, perhaps as I said to trap unwary investigators, etc.
Why else would anyone investigate the dark and lonely remnants of Dead Space ships.... for Moneys of course.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10458
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Posted - 2014.06.04 22:00:00 -
[3] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:My question is why would anyone would leave salvage behind........... I suppose that would depend on the situation. Any number of things could happen in Dead Space. Critical Failure of Systems, Rogue Drone attack, rival factions raiding, perhaps as I said to trap unwary investigators, etc. Why else would anyone investigate the dark and lonely remnants of Dead Space ships.... for Moneys of course. Well, rouge drones would just eat the person/people and whatever they had, and pirates would salvage whatever they could. Also there's no salvaging deadspace pockets...........
Not for the pilots besides destroying the mobs and looting their ships. However the assets present in those areas are still unexplored.
The Massive dilapidated Amarr and Minmatar stations are ripe for content placement, the bunkers and communications towers....pirate bases. Broken hull of Capital Ships as seen in the SOE Epic arc....... all of those things provide the perfect setting for instanced PvE sessions in a new thematic game mode.
Simply because EVE pilots do not do it does not mean it cannot be done.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10461
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Posted - 2014.06.04 22:49:00 -
[4] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:My question is why would anyone would leave salvage behind........... I suppose that would depend on the situation. Any number of things could happen in Dead Space. Critical Failure of Systems, Rogue Drone attack, rival factions raiding, perhaps as I said to trap unwary investigators, etc. Why else would anyone investigate the dark and lonely remnants of Dead Space ships.... for Moneys of course. Well, rouge drones would just eat the person/people and whatever they had, and pirates would salvage whatever they could. Also there's no salvaging deadspace pockets........... Not for the pilots besides destroying the mobs and looting their ships. However the assets present in those areas are still unexplored. The Massive dilapidated Amarr and Minmatar stations are ripe for content placement, the bunkers and communications towers....pirate bases. Broken hull of Capital Ships as seen in the SOE Epic arc....... all of those things provide the perfect setting for instanced PvE sessions Simply because EVE pilots do not do it does not mean it cannot be done. fixed. Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it would make no sense for anything to be left behind. As for Pirates, I see the point of some stuff being left behind, but most of it? no.Any valuables will be stolen, and any large hulls would be taken as well. So just having a area in which there's a bunch of loot makes no sense, as the stuff would be simply taken. Pirates don't kill just to kill; they kill to take the dead people's **** (or sense we're in New Eden, the people, for biomass). I'm fine with going into the district, finding a base, ripping it apart, then salvaging everything that's there, or ambushing a convoy of pirates, or even running into a drone hive, and taking it out. But have a pile of salvage just laying there? lolno.
Its all in how the Scenario is written. Obviously a group like us would not converge on a vessel the is opening swarming with Rogue Drones or enemy ships.
However the scenario would revolve around investigating a seemingly abandoned vessel. Have you ever played Space Hulk the board game? Similarly this would involve players boarding a vessel searching for a specific source, this could be loot though if you persist on nit picking because you find loot piles immersion breaking, then the codes to open any and all air locks for sealed sections of the ship to jettison cargo (in the same way as an exploration ship however wholly separate from EVE players) or the ships records and data storage BEFORE the ship is torn apart by another force.
As I have said its all in how you perceive the scenario. This might be the wreckage of a large Blood Raider ship, they are salvaging their stores of blood from the vessel or perhaps they have followed your ship to harvest your blood. While doing do you in stumble into them and a fight ensues.
Any and all salvaging methods that apply to open world can be applied to this form of PVE from escorting salvage drone to simple after battle enemy loot, or to access to cargo bays after mission specific objectives are completed.
If anything this game mode makes more sense in context of pirate groups.
Similarly this form of PvE can be applied to us boarding known and functional pirate stations, etc.
Tell me now you don't want to be exploring "Space ruins" and fighting whatever dangers lurk within them.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10506
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Posted - 2014.06.07 06:07:00 -
[5] - Quote
Fox Gaden wrote:Godin Thekiller wrote: Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it would make no sense for anything to be left behind. As for Pirates, I see the point of some stuff being left behind, but most of it? no.Any valuables will be stolen, and any large hulls would be taken as well. So just having a area in which there's a bunch of loot makes no sense, as the stuff would be simply taken. Pirates don't kill just to kill; they kill to take the dead people's **** (or sense we're in New Eden, the people, for biomass). I'm fine with going into the district, finding a base, ripping it apart, then salvaging everything that's there, or ambushing a convoy of pirates, or even running into a drone hive, and taking it out. But have a pile of salvage just laying there? lolno.
Well despite what Godin TheDowner has argued, I think there would be a lot of salvageable stuff floating around out there. - Many many station would have run out of resources, with their entire population starving to death, and the stations preserved in the frozen darkness of space, when the EVE Gate closed. - System failures, fires, astroid impacts and many other unfortunate events can kill all occupants of a station, outpost, or space ship. Unregistered private operations could easily drop of the grid without any official notice. Even the investors might just right it off if they donGÇÖt want investigators poking around and seeing what the place was really used for. - Pirates fleeing only with what they can carry when Concord show up unexpectedly, would leave lots of stuff behind, and if they were killed or captured as their ships made a run for it, they would not be able to come back for it later. Concord would only take stuff relevant to their investigation. - If the Rogue Drones have been there a while, then there might not be much in the way of salvage left, but you can salvage parts off the drones after you kill them. If the Rogue Drones have only just arrived, there might be lots of stuff left.
Indeed I think you have grasped exactly what I was trying to infer in the initial proposition.
These would be small self contained and instanced missions, and while I understand the desire of some players to move away from the ideal of instanced scenario I cannot help but counter argue that I believe that the idea of "Flashpoints" is one that CCP needs to continue with.
This of course is not designed to replace any of the proposed open world game modes but to start as a platform for station based combat.
This however is also designed to be a game mode that plays on another aspect of New Eden that explores the darker aspects of New Eden that exist, while also taking a logical place within the universe of New Eden.
It also by its very design as I described it a risky endeavour, which is something I feel needs to be added to Legion. To invest assets and ISK in the opening stages of a mission with the result and reward being uncertain.
E.G- The scenario is that the Carthum Conglomerate have hired you to investigate a small research and development station out on the border of Amarrian space and return to them with the stations data stores and any personnel you can find, they have given you free reign to take whatever military hardware is still present including advanced munitions and dropsuit modules.
Your consciousness is transferred to the on site clones and you begin the investigation. You however find as you progress through the long and dark corridors that the station has suffered critical damage and the staff are dead.
As you progress to the stations control room you come across Blood Raiders salvaging the station themselves and harvesting blood. The battle ensues and you inevitably win, however two of your companions had their clones terminated and due to limited clone supplies were unable to return to the mission.
You retrieve the data stores but unfortunately find no military hardware on site, you return empty handed.
Carthum however requests you take on a similar mission. This time you find no enemy presence on the station and the research personnel are alive but trapped. You restore power to the facility. This time you find stocks of Prototype Armour Plating and Scrambler Rifles and take them back to supplement your contract payment.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
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Posted - 2014.06.07 21:26:00 -
[6] - Quote
Godin Thekiller wrote:Hawk-eye Occultus wrote:Godin Thekiller wrote:2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There would be a lot more than just a few dead workers. And salvaging an entire station? Again, are we talking full sized or just a outpost? 1). The same way we get our bodies there, with a ship. 2). There are so many things in space that sit around, waiting to be salvaged. In fact, it is even said that they are being salvaged. Some examples: The City of God - an entire city in space. A deserted ruin. The Golgothan Fields - A huge debris field of shipwrecks. Mekhios Graveyard - The ruined remains of the ships in the battle between the Amarr and the Elder Fleet. There are SO MANY things that can be salvaged. With the advent of dynamic debris fields (created by fleet battles between players), I don't think there will be a shortage of salvage any time soon. Those places cannot be salvaged, as those are sites that CCP made so you can't do so (I've been to all of them). That would be like us going to Normandy and taking apart the pillboxes that still are there and standing, and using them as building material, or say the Great Wall of China. You just don't do that.
I am struggling to find what you see as the issue with this.
We're amoral mercenaries...... who could if they wanted to operate outside the laws of Concord.....and that's not to say that the majority of the corporations and empires already don't.....and we know they do. We could instance ourselves out to any specific point in New Eden when a contracting entity request or requires an investigate or salvage team for a high risk mission.
That's the purpose of Mercenaries. We don't just fight, we provide all kinds of services from security, to asset liquidation, to investigation or salvage details, and then to direct combat operations.
The entire purpose of this suggested game mode is to provide an alternative direction to our mercenaries career paths and open up new avenues of thematic experiences within New Eden.
Perhaps I can understand you dislike the concept, if such is the case you have stated your points and are free to leave the thread at any time.
1. How do we get there?
Godin I am sure you know how CRU's work. Our weapons, dropsuits, and very bodies are composed by nanites on site after our consciousness is deployed to the specific CRU. There are no physical things present, no premade clones, no hard assets on site, our very physical being is composed as we need it, where we need it, when we need it.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10520
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Posted - 2014.06.09 00:11:00 -
[7] - Quote
Godin Thekiller wrote:[
Player made. That doesn't equate to randomly spawning ****. Also, obviously people destroy **** irl. And? You still aren't supposed to destroy it and take it apart as materials for other ****.
Godin I have actually lost track of what you are complaining about now. These instanced missions would be entirely PvE and system generated like EVE missions..... no player interaction from EVE side is required.
It's about giving PvE players more scenarios and themes than just open world salvaging ground....which in their own right make little sense.....
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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